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Source code for mmpose.apis.webcam.nodes.visualizer_nodes.bigeye_effect_node

# Copyright (c) OpenMMLab. All rights reserved.
from itertools import groupby
from typing import Dict, List, Optional, Union

import cv2
import numpy as np

from ...utils import get_eye_keypoint_ids
from ..base_visualizer_node import BaseVisualizerNode
from ..registry import NODES


[docs]@NODES.register_module() class BigeyeEffectNode(BaseVisualizerNode): """Apply big-eye effect to the objects with eye keypoints in the frame. Args: name (str): The node name (also thread name) input_buffer (str): The name of the input buffer output_buffer (str|list): The name(s) of the output buffer(s) enable_key (str|int, optional): Set a hot-key to toggle enable/disable of the node. If an int value is given, it will be treated as an ascii code of a key. Please note: (1) If ``enable_key`` is set, the ``bypass()`` method need to be overridden to define the node behavior when disabled; (2) Some hot-keys are reserved for particular use. For example: 'q', 'Q' and 27 are used for exiting. Default: ``None`` enable (bool): Default enable/disable status. Default: ``True`` kpt_thr (float): The score threshold of valid keypoints. Default: 0.5 Example:: >>> cfg = dict( ... type='SunglassesEffectNode', ... name='sunglasses', ... enable_key='s', ... enable=False, ... input_buffer='vis', ... output_buffer='vis_sunglasses') >>> from mmpose.apis.webcam.nodes import NODES >>> node = NODES.build(cfg) """ def __init__(self, name: str, input_buffer: str, output_buffer: Union[str, List[str]], enable_key: Optional[Union[str, int]] = None, enable: bool = True, kpt_thr: float = 0.5): super().__init__( name=name, input_buffer=input_buffer, output_buffer=output_buffer, enable_key=enable_key, enable=enable) self.kpt_thr = kpt_thr
[docs] def draw(self, input_msg): canvas = input_msg.get_image() objects = input_msg.get_objects(lambda x: ('keypoints' in x and 'bbox' in x)) for model_cfg, group in groupby(objects, lambda x: x['pose_model_cfg']): left_eye_index, right_eye_index = get_eye_keypoint_ids(model_cfg) canvas = self.apply_bigeye_effect(canvas, group, left_eye_index, right_eye_index) return canvas
[docs] def apply_bigeye_effect(self, canvas: np.ndarray, objects: List[Dict], left_eye_index: int, right_eye_index: int) -> np.ndarray: """Apply big-eye effect. Args: canvas (np.ndarray): The image to apply the effect objects (list[dict]): The object list with bbox and keypoints - "bbox" ([K, 4(or 5)]): bbox in [x1, y1, x2, y2, (score)] - "keypoints" ([K,3]): keypoints in [x, y, score] left_eye_index (int): Keypoint index of left eye right_eye_index (int): Keypoint index of right eye Returns: np.ndarray: Processed image. """ xx, yy = np.meshgrid( np.arange(canvas.shape[1]), np.arange(canvas.shape[0])) xx = xx.astype(np.float32) yy = yy.astype(np.float32) for obj in objects: bbox = obj['bbox'] kpts = obj['keypoints'] if kpts[left_eye_index, 2] < self.kpt_thr or kpts[right_eye_index, 2] < self.kpt_thr: continue kpt_leye = kpts[left_eye_index, :2] kpt_reye = kpts[right_eye_index, :2] for xc, yc in [kpt_leye, kpt_reye]: # distortion parameters k1 = 0.001 epe = 1e-5 scale = (bbox[2] - bbox[0])**2 + (bbox[3] - bbox[1])**2 r2 = ((xx - xc)**2 + (yy - yc)**2) r2 = (r2 + epe) / scale # normalized by bbox scale xx = (xx - xc) / (1 + k1 / r2) + xc yy = (yy - yc) / (1 + k1 / r2) + yc canvas = cv2.remap( canvas, xx, yy, interpolation=cv2.INTER_AREA, borderMode=cv2.BORDER_REPLICATE) return canvas
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